A downloadable game for Windows and Linux

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Dive into a world teeming with menacing creatures as you venture into the treacherous depths of the dungeon. Explore its labyrinthine corridors, gather precious resources, and embark on a journey to rebuild the shattered city, restoring it to its former glory and aiding its inhabitants in reclaiming their lost splendor. 


Info:

!!! Early Access - Brief Concept !!!

It's an early stage in our game. Future plans are outlined below.

Feedback is always welcome!


Contols:

  • w/a/s/d           Move
  • f                          Interact
  • m                       Map
  • q                        Quests
  • e                        Inventory


Background:

This game originated as a school project at HTL Leonding, with four students working together for the first time, delving into the Unity engine. The team created nearly all sprites and built every feature from scratch. Though there's room for refinement, we're proud of our progress and keen to enhance the game further.


Future Plans:

A significant portion of it still serves as a proof of concept. 

Some of our improvements would be:

  • Improves gameplay mechanics.
  • Introduce dungeon procedural generation.
  • Expand event variety.
  • Enhance player and enemy movement.
  • Include missing sprites (Different houses, etc.).
  • Enhancement of the overall game aesthetics.
  • Incorporating improvement suggestions. 😊


Download

Download NowName your own price

Click download now to get access to the following files:

mountains-abyss-windows-beta.zip 51 MB
Version 4
mountains-abyss-linux-beta.zip 49 MB
Version 1

Comments

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found a great bug, you physicly can not get out of there

Interesting.
Thank you. ._.👍

nice Idea but:
art style not consistent 
enemy placement in dungeon (spawned inside the enemies)
blurry textures; monotonous fights
perspective doesn't make sense (door on the floor doesn't make any sense)
no tutorial
UI looks out of place
no map inside dungeon
sometimes spawn in dungeon sometimes at spawn

suggestions:
consistent art style 
being able to heal
weapon/armor shop
add a Tutorial
greater variety of buildings
autosave

Noted  ._.👍

I reopend the game i started inside the dungeon. Before i reopend the game i was by the dog house. And i reloaded by the spawnpoint in the dungeon

Interesting.
We'll take a closer look at that.
Thank you. ._.👍

(+1)

Many Bugs:

  • The player can only talk to the NPCs when he presses f while standing at the face of the NPC, which is very hard to accomplish due to the fact that the NPCs are all one color.
  • You can shoot about 20 arrows per second with the bow if you butterfly click.
  • When going into a new dungeon room, the enemies can spawn directly on you, dealing guaranteed damage.
  • If you talk to an NPC more than once, before the chat message was loaded (spamming f) the text gets messed up.
  • Many houses which are placed diagonally look like they would fall off the screen
  • Apples can get stuck under the tree.

Suggested Features:

  • Melee weapons in the dungeon.
  • Multiplayer
  • Healing
  • Fishing
  • Farming
  • Interior in houses
  • Armour
  • NPCs giving quests

It's noted, and some of the points are of high priority for us. Everything in the dungeon will undergo significant changes, from procedural generation to various weapons. 

That's next on our agenda. 

Thank you also for your "Suggested Features". 

We'll consider them.  ._.👍

(1 edit) (-1)

A map of the dungeon would be helpful, and that u are able to heal urself

Noted  ._.👍

(1 edit) (+1)

You should add cooldown for enemy's attack and maybe the hit animation.

Some houses look weird ( diagonally) for a 2d game and some times you can see a stack of npcs

The improvements for the enemies are noted. 

Regarding the sprites, I can say that many of them are placeholders. We're all programmers, and one member of our team wanted to delve into Aseprite a bit. 

Graphic enhancements will come in the future, as they are quite time-consuming, especially since we don't want to simply merge completely different styles from the internet together. ._.👍

(+2)
Deutsch:


Ich finde die Grundidee des Spiels wirklich vielversprechend und habe ein paar Vorschläge, die meiner Meinung nach das Spielerlebnis verbessern könnten:

  1. Ein detailliertes Tutorial wäre sehr hilfreich, um das Spiel besser zu verstehen. Ich habe bereits alle Häuser gekauft, bin mir aber nicht sicher, wie ich sie nutzen kann.
  2. Es wäre großartig, wenn wir die Möglichkeit hätten, unsere Häuser einzurichten oder sogar Gebäude wie Hotels zu bauen, in denen NPCs leben können und wir dafür Belohnungen erhalten.
  3. In den Dungeons wäre es besser, die Gegner nicht direkt am Eingang zu platzieren, da sie mir direkt HP abziehen.
  4. Mehrere Dungeons reinbringen, um den Spielspaß zu fördern.
  5. Eine größere Auswahl an Waffen würde das Gameplay abwechslungsreicher gestalten.
  6. Die Möglichkeit, mit NPCs zu interagieren und von ihnen Aufträge zu erhalten, wäre eine spannende Ergänzung.
  7. Es gibt einige Grafikfehler, wie zum Beispiel Häuser, die manchmal flach wirken, oder verbuggte NPCs. Diese könnten die Immersion beeinträchtigen und sollten behoben werden.

Ich könnte mir vorstellen, dass das Spiel großes Potenzial hat, vor allem wenn man das Dorf nach und nach ausbauen könnte, ähnlich wie bei Clash of Clans. Wenn das Spiel vollständig entwickelt ist, denke ich, dass es viele Spieler begeistern wird.


———————————————————————————————————————

English:

I find the core idea of the game really promising and I have a few suggestions that I think could enhance the player experience:

  1. A detailed tutorial would be very helpful to better understand the game. I've already bought all the houses but I'm not sure how to use them effectively.
  2. It would be great if we had the option to furnish our houses or even build structures like hotels where NPCs could live, and we could earn rewards for it.
  3. In the dungeons, it would be better not to place enemies directly at the entrance, as they immediately drain my HP.
  4. Introducing multiple dungeons would promote more enjoyment in the gameplay.
  5. A wider selection of weapons would make the gameplay more varied.
  6. The ability to interact with NPCs and receive quests from them would be an exciting addition.
  7. There are some graphical glitches, such as houses sometimes appearing flat, or NPCs being bugged. These could affect immersion and should be addressed.

I could imagine that the game has great potential, especially if we could gradually expand the village, similar to Clash of Clans. When the game is fully developed, I believe it will attract many players.

Thank you for your feedback. 

A tutorial is in the works - we completely agree that it's necessary. 

The houses will gain significance. This will be addressed once we're satisfied with the dungeon (procedural generation). Since resources from the dungeon are intended to be used to rebuild and repair destroyed houses (by the villagers), we'll tackle this subsequently. 

Initially, we're focusing on fixing the most glaring errors as quickly as possible and then implementing the dungeon with its associated functions. The issue with direct damage from enemies should also be resolved by then. 

We'll definitely be experimenting with other weapons as well, but that will probably come later. 

The NPCs were supposed to have the functions you mentioned. Unfortunately, these functions somehow broke during the build process. We see fixing this as one of our top priorities. 

Thanks again for the feedback and kind words. ._.👍

(3 edits) (+3)

Interesting concepts, sadly many flaws:

1. Textures of the npcs

2. No tutorial and no why to look up what each button does

3. The enemies in Abysses stack at the door, you have no way of not getting damaged and thats why you will die

4. Some minor glitches like a tree that is dislocated, the upper half is not connected to the lower half. If you spam f at a tree, this happens:



5. The texture of the enemy is too big and also it does not feel satisfying enough to kill a mob or to hit it.

6. The loading screen looks cursed, out of nowhere the character in the picture gets double as big.

7. The design of the character in the loading screen and the one in the game looks vastly different (the one in the menu is the best) (customazible Skins?)

8. Melee ranged Mobs only attack you once if you stand still and push you then to the wall.

9. The apples (?, they look like onions) on the trees are glitching on each other

10. If a door or a house is on the side, it looks weird, because the model is just turned around for a certain degrees.

11. No quests are visible, you just wander around and pray that you are on the right way

12. Game crashes when started

13. Glitched textboxes

14. In the menu the buttons do not match the background, I like the background and the style of it, but the icons do not match it and it looks not fitting.

15. The lore is not fully developed and as a player you notice that.

16. The death screen is really boring and does not have a good design.

17. Healing option is missing

18. The purpose of these houses is not found.


But it is just an alpha so it's not going to be released as a full game soon.

Thank you for the feedback. 

Our team consists solely of computer science students, so unfortunately, we're not incredibly skilled at pixel art. One of our group members has delved into the world of Aseprite and has created almost all the sprites themselves (others come from the Unity Store). Many sprites were used as placeholders, and we're not satisfied with them ourselves. 

Regarding the NPCs, they currently have a placeholder skin because we couldn't use highly scaled 64x64 sprites, and at the moment, we're not investing our resources into appearance. However, we'll refocus on this aspect in the future. 

A tutorial/cutscene to explain the world is also in work. 

The NPC pathfinding bugs have only become a problem since this build - everything works as intended in the testing environment. We need to look into this more closely. 

Additionally, the dungeon will undergo a complete overhaul. In the future, enemy spawning will no longer be hardcoded, thus eliminating the issue of them appearing directly in your face when entering a room.

We've noted the remaining improvement points and errors. Thank you very much! 

As you mentioned, it's still a very early stage in development, and we're striving to improve it. ._.👍

(+1)

NPCs sammeln sich in einer Ecke am unteren Ende der Map

Thank you for the information. The issue only exists in the build. We'll need to look into it. ._.👍

(+2)

you should add a cooldown to the bow, now its basically just a minigun

Yeeeaahhhh... fair enough ._.👍

(+2)

1)Man soll sich healen können.

2)Mobs sollen nicht sofort angreifen.

3)Am Anfang anzeigen welche Taste was macht.

4)Was ist der Sinn die Häuser zu kaufen?

Thank you for the feedback.
Currently, we're working on the features/healing functions and overhauling the entire dungeon (procedural generation) to ensure coherence. Various issues are still being addressed. Houses can be enhanced/built, and there will be more additions in the future as well. For detailed information, please refer to our "Future Plans". ._.👍

(+2)

when you spam interact (f) while standing in front of a npc the dialog gets messed up

There seems to be some placeholder text still present. It will be fixed.  ._.👍

(+2)

i dont know how many hits i still need for the enemies to die.

When you play it for first time you dont know what to do.

 ._.👍

(+2)(-2)

Bitte auch für Linux

We are working on it ._.👍

We added a build for linux ._.👍

(-1)

hard with trackpad ;((((

(4 edits)

skill issue ._.👍
Computer Mouse GIFs - Find & Share on GIPHY

(+1)

stop making the enemies instantly attack you when you attack a room, otherwise a solid 1/10

._.👍

Hello Guys,
why am I only able to go to the main screen when dead?
Also it would be great if mobs didnt spawn in front of the door in the dungeo

._.👍